University of Ottawa Gee-Gees - Coed Innertube waterpolo

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COED INNERTUBE WATERPOLO

  1. Distribution of Equipment
    1. Intramural program will distribute 12 caps of the same dominant colour to team captains at the mandatory captain’s meeting, that are to be worn during every game. 
    2. The captain is responsible for distributing the caps to his/her team-mates.
    3. Team caps must be worn by all players on the field. Individuals are responsible for providing their own appropriate swimwear. No footwear is permitted in the pool (flippers etc.).
    4. Innertubes will be provided.
       
  2. Scoring/Tie Breaking Procedures
    1. No game shall end in a tie. Penalty shots will occur at the end of regulation time with 3 players from each team. Players of opposite teams will alternate taking penalty shots at both ends of the pool. The team with the most goals after 3 shots will be declared the winner. If the game is still tied, "sudden death" penalty shots with one player from each team will continue until a winner is declared. Players cannot attempt to score twice, unless all eligible players have already participated. Players who are being penalized at the end of regulation time cannot participate. One male and one female must be among the first two (2) shooters and teams must alternate gender of shooter until all players of one gender have shot. (ie two male players may not shoot consecutively until all female players have shot).
    2. Standings are decided according to the team's winning percentage (Matches Played / Matches Won).
    3. If there is a tie in the standings at the end of the regular season, the team with the greatest goal differential (Goals For - Goals Against) will finish first.
    4. If a tie remains after looking at the goal differential, the team who won the head-to-head game between the teams involved will be declared the winner.
    5. In the case of a three-way tie, the team with the greatest goal differential between only the three teams involved will be declared the winner. The winner of the remaining two games will then be decided by head-to-head results.
       
  3. Game Format
    1. Games are 40 minutes in length.
    2. The game is divided into a five (5) minute warm-up, two 20 minute halves (running time) and a two (2) minute intermission (half-time).
       
  4. Rules of Governing Play
    1. Scoring – A goal is worth one point. You must remain in your innertube when attempting to score. Players are not permitted to score in the act of falling out of their tube. After a whistle three complete passes must be made, touching at least one member of each sex, before a goal is scored. In the event of a turnover the opposing team is not required to complete 3 passes. No "behind the back" scoring attempts are accepted. This practice has resulted in injuries, and players should never shoot in a direction they are not facing. A first offence will result in a warning and change of possession to the defence, with subsequent offences resulting in two minute penalties, and for serious offences, ejection.
       
    2. Start of Game - Players must be seated horizontally in their tubes and facing the wall of their respective ends. They must listen for the officials signal to start play.
       
    3. Manoeuvring the Ball - There is a Five (5) second limit for a player to have possession of the ball. This includes carrying the ball beside or influencing the ball with an innertube.

      After a goal is scored, possession goes to the goalie with the 5 second limit still in effect.

      Players must be seated horizontally in their innertube to touch/manoeuvre the ball and/or influence play.

      If a player falls out of their innertube when they have possession of the ball, they must release the ball immediately and not influence it in any way.

      If a player scores or passes the ball while in the process of falling out of their tube and is not completely out of it, the play will continue (if passing) or the goal will stand (if they were shooting).

      Players may not kick or attempt to kick the ball.
       
    4. Contact with Other Players/Fouls – In any case where a foul is called, the team gaining/maintaining possession of the ball will have five seconds to complete a pass. Players on the defending team must provide at least one (1) meter of space between innertubes to allow a pass to be attempted.

      Players are to have NO bodily contact with each other. Fouls will result in all of the following cases: (Note: this list is not exhaustive); holding, riding, hitting, or jumping on another player or their innertube, pushing off from an opposing player’s innertube with any part of the body, tipping another player.

      A player from the defending team initiates contact with the individual in possession of the ball.

      The individual with possession of the ball intentionally makes contact with a defending player (official’s judgment). That individual’s team will lose possession of the ball. 

      In the case where contact is made when two players are racing in attempt to gain possession of the ball, the player who takes controlled possession first keeps the ball, while the other player (defender) has five-seconds to move away so contact does not occur. Failure of the defending player to move away in time will result in a foul. If the player fails to retreat to the appropriate distance after the foul, a second foul will be recorded and the player will be assessed a minor penalty.

      No player may push off the side of the pool except at the start of each half. If committed, the opposing team will receive possession of the ball.

      Only goalkeepers are allowed in the crease. If a player is found in their opposing team’s crease the ball will automatically change possession and a team foul will be recorded. If a defending player is found in their own a crease, a team foul will also be recorded.
       
    5. Penalty - Penalties for minor infractions will be two minutes in length, where the player will get out of the pool and their team will play with one player less. Players will serve the entire length of their penalty regardless of how many goals are scored. Upon the third minor penalty the player will be ejected from the game.

      Penalties for major infractions will result in immediate ejection from the game and could incur a suspension pending review. There will be no tolerance of brutality – to attack, strike or kick an opponent or make movements with that intent. Deliberately throwing a ball at, or splashing an opponent constitutes such an attack.

      At the referee’s discretion, any contact fouls may also result in penalties depending on intent and severity.

      If two (2) players from opposing teams make contact when neither of them have possession of the ball. Both players will be penalized and each team will be allowed to substitute a player from the ‘bench’ to replace their penalized player for the duration of the penalty. There will be no numeric advantage in such a situation; however team fouls will still be recorded for each team.

      Unsportsmanlike conduct will not be tolerated and will result in a penalty. Unsportsmanlike behaviour INCLUDES splashing water in the face of an opponent.

      If a scoring opportunity is taken away due to an opposing team’s actions (eg. Any physical contact, defending players in their goalie’s crease, goalie pushing off the back wall) a penalty shot will be given to the player affected.
       
    6. Team Fouls - For every seven team fouls, 1 bonus shot will be awarded to the opposition.

      Bonus shots will occur at the end of the half.

      If a team receives seven team fouls before half time, the opposing team will receive one bonus shot at the end of the first half.

      If a team has less than seven team fouls at half time, the number of fouls already attained will carry over to the second-half.
       
    7. Substitution - Players may substitute at any time, but must be done in the team’s defensive end. (For Goalkeeper substitution please see the the Goalkeeper section below).
       
    8. Goalkeeper - Goalkeeping duties can be performed by males or females. A goalkeeper may switch throughout the half under certain conditions; the team performing the switch informs the official, the switch occurs during a routine stoppage in play, and no goaltender switches are allowed within the last five minutes of each half.

      Goalkeepers have the option of using an innertube. A goalkeeper deciding not to use an innertube may not use one to hold onto for support.

      A Goalkeeper may not hang onto the back wall or nets. They may not push off the back wall in order to make a save. The first offence (and there on) will result in a penalty shot.

      Goalkeepers are not permitted to throw the ball over half. The offence will result in a change of possession.
      Goalkeepers are not permitted to influence or touch a ball that is out of their crease.
       
    9. Fighting - Any player suspended from a game for fighting will be suspended from intramurals for the rest of the season.
       
  5. Defaults
    1. Teams losing by default must pay a $20 performance-bond penalty, which is to be paid at the Montpetit Client or Sports Complex Services Desk before the next scheduled game. If a team fails to follow this, that team will be suspended until further notice. For more information please see the Performance Bond section in the Intramural Guide.
    2. A default takes place if, after a 5-minute warm-up and a 5 minute grace period, one of the two teams has fewer than 7 players on the court, if one or more of the five players on the court are not wearing their intramural cap or if one of the two teams has fewer than three players of each sex on the court.
    3. If the defaulting team’s captain has given due notice three working days before the game to the League Supervisor, the team having won by default may use the pool to practice or to have a friendly game.
    4. In the event of a default, the official score will be 6-0, in favour of the team with the appropriate number of players.
    5. Intramural staff and lifeguards have full authority to cancel games if they believe the facilities or playing conditions are unsafe. Unfortunately, cancelled games cannot be rescheduled.

Note: The referees stay to officiate over a friendly game if at least 14 players from either team are present.