University of Ottawa Gee-Gees - Dodgeball

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CO-ED INDOOR DODGE BALL

The referees apply the International Dodgeball Federation rules. However, the Intramural Program has introduced a number of special rules to better comply with the philosophy and objectives of its programs:

1. Description of equipment

1.1 Intramural program will distribute a maximum of 15 T-shirts of the same dominant colour to team captains at the mandatory captain’s meeting, that are to be worn during all regular season games.

1.2 The captain is responsible for distributing the T-shirts to his/her team-mates.

1.3 Individuals are responsible for providing all other required clothing: shoes, socks, shorts, etc.

1.4 The intramural program will provide official 9-10” coated dodgeballs.

1.5 The court will be comprised of half of the gymnasium and games will be played across the width of the court. A 2' "dead zone" will span across the middle of the court and will be marked by pylons on the outer boundaries of the court.

1.6 Games will be played with five (5) dodgeballs.

2. Scoring/ Tie breaking Procedures

2.1 Points will be awarded based on the amount of matches won, one point per 5 min match. A total game consists of 11 matches.

2.2 No game shall end in a tie. If a tie occurs after the regular 11 matches played, a sudden death final match will be played to determine the winner.

2.3 Standings are decided according to team’s winning percentage (games won/games played).

2.4 If a tie remains after looking at team winning percentages, the team who won the head- to- head game between the teams involved will be declared the winner.

2.5 In the case of a three- way tie, the team with the greatest point differential between only the three teams involved (total games won minus total games lost) will be declared the winner. The winner of the remaining two games will than be decided by head-to-head results

3. Game Format

3.1 Teams have 50 minutes to complete all scheduled matches.

3.2 Each game will have 11 five minute matches which will make up one game.

3.3 Each match will be 5 minutes in length; if both teams have an equal number of players remaining after 5 minutes a sudden-death 1 minute overtime will ensue in order to determine a winner.

3.4 After 1 minute of overtime play the team with the most players remaining is the winner of the match. If teams still have an equal number of players remaining, additional overtime periods will be played until a winner is determined.

3.5 A 5 minute warm-up will be held prior to the first game.

3.6 After 4 matches there will be a 2 minute half time.

3.7 Each team will change sides after the conclusion of each match.

4. Rules of Governing Play

4.1 Each team must have a total of 6 players on the court, 3 of which must be female athletes.

4.2 A player may only step out of bounds to retrieve a ball, if the player otherwise steps out of bounds he/she must retire to the opposing team.

4.3 No player shall step in the “dead zone” except at the beginning of a match to attempt to retrieve a ball.

4.4 When the referee has determined that both teams are ready to start, he/she shall place five balls in the dead zone, equal distance from each team as well as each other.

4.5 Play is generally continuous as each team makes attempts at throwing the other team’s players out until either all players on one team have been put out or time expires

4.6 Once a player takes possession of the ball the athlete has 5 seconds to either pass to another player on their team or make an attempt at the opposing team. The team has 20 seconds in total once they have the ball on their side, once this time lapses the ball will be handed over to the opposing team.

4.7 A player may only be called out if they have been hit at or below their shoulders. A player  who, in the referee's opinion, is intentionally trying to draw a head shot by moving their head towards a thrown ball will be called out .

4.8 A player who catches an opposing team's throw will result in the thrower being called out. If the ball is caught while it is in contact with the ground, the catch is considered a "trap" and the thrower will not be called out. Play will continue as normal.

4.9 A player may block an opponent's attempt providing the attempt from the opposing team hits only the ball in which the target player has possession of.

4.10 An attempt may not come into contact with any wall or roof. If it does, the attempt will be deemed illegal and the ball will be given to the opposing team.

4.11 Any attempt to kick the ball is illegal and the ball will be given to the opposing team.

4.12 A player may only be called out if the ball has not come into contact with the ground prior to striking the target.

4.13 No jewelry will be allowed on the playing surface. If a player is caught with jewelry, he/she must remove it and may return for the next match.

4.14 When put out by the opposing team a player must leave the court immediately. Failure to do so will result in the team forfeiting the match.

4.15 If an injury occurs time shall stop and the team may make a substitution; the injured player may not return to the match which they left.

5. Defaults

5.1 Teams losing by default must pay a $20 performance-bond penalty, which is to be paid at the Montpetit Client or Sports Complex Services Desk before the next scheduled game. If a team fails to follow this, that team will be suspended until further notice. For more information please see the Performance Bond section in the Intramural Guide.

5.1.1 A default takes place if, after a 5-minute warm-up and a 5 minute grace period, one of the two teams has fewer than 6 players on the court, if one or more of the five players on the court are not wearing the intramural T-shirt.

5.1.2 A default takes place if, after a 5-minute warm-up and a 5 minute grace period, one of the two teams has fewer than 3 females athletes on the court.

5.1.3 If the defaulting team’s captain has given due notice three working days before the game to the Coordinator, the team having won by default uses the court to practice.

5.2 In the event of a default, the score that will be given is 8-0, in favor of the team with the appropriate number of players.

Note: Referees will stay to officiate a friendly game if at least 16 players from either team are present.